Chase Briscoe celebrates his victory at Las Vegas Motor Speedway in February 2020. Without video games, Briscoe says, drivers arriving at new tracks need a ton of practice time to get up to speed: “You don’t know where you’re going you don’t know what to do.” But with gaming simulations, he says, “That’s not the case anymore.” iRacing gets the details right: the cars, the racing surface, the entry to the pit road, the signs, the other visual cues drivers use as markers to accelerate and brake. Racing video games have grown so realistic that Briscoe could try out Earnhardt’s advice - mainly, to be more aggressive - before using it on a physical racetrack with money and championship implications on the line, to say nothing of his own safety. That’s because he’s found that the games created by iRacing, a Massachusetts company with licensing deals with NASCAR and other racing leagues, are “millimeter accurate,” as the company touts and numerous drivers affirm. They spoke for 30 minutes or so, and Earnhardt shared his best tips about how to get around NASCAR’s longest oval tracks, where he won a combined 10 races.īriscoe had every intention of putting Earnhardt’s advice to work on the superspeedways. about how to get better at racing there, which is like asking Hank Aaron how to hit more home runs. Chase Briscoe, an up-and-coming NASCAR driver, found himself struggling on stock-car racing’s superspeedways, Daytona and Talladega.
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